What? You want to know what I think
about the Metal Gear Rising demo? It's sexy good! I placed a
pre-order weeks ago and will probably give it a proper review. Dead
Space 3, however, is that kind of AAA game that I am too much of an
alien cat-thing to like. One thing I've learned over the years about
earth folk is that they love negativity and only creepy people like
Mr. Rogers actually like things.
So . . . yeah . . . Dead Space . . . My
only experience with the franchise is playing the demo of the first
game. I didn't even bother to finish it I was left thinking “what
is this Resident Evil 4 ripoff and why should I care.” Dead Space 2
came and went without me even noticing. This time I'm getting EA's
AAA thing my full and undivided attention (for the parts that I can
play without spending money.)
Sometimes I think Electronic Arts is
deliberately trying to make most boring and annoying games possible.
There certainly the only company in the industry to ask you to agree
to a terms of service and sign in with an origin account just to play
a demo. (I played this on my PS3) Fortunately I was able to remember
my Origin account's password so I could torture myself with a bad
Resident Evil 4 clone.
Somewhere along the line densities
protagonist Isaac became dissatisfied with being a space suit and
decided to grow a face go figure. Unfortunately for him, he looks at
every hero I see one of these Western AAA games. If you could legally
change his name to John Smith the lofty title of “the most boring
man in the universe” could be his. It's sad to see such
(un)potential go to waste.
You're probably thinking “but
Dillinger is a videogame! The event is to shoot monsters and have fun
violence and stuffs!” First, my hypothetical straw man is a retard
with shallow and narrow taste. Second, Dead Space 3 is no where near
scary but tries desperately to be so. While the game has tanklike
controls you move fairly quickly. It's easy to survey your
surroundings and the game is so linear but there's no need to look
around anyway. Enemies always come from in front of you and you fight
them in well lit areas. Clearly structured like an action game. But
when you fight the “spooky” monsters pretend horror movie music
plays. The game also semi-frequently engages in bad jump scares that even
a Hollywood movie wouldn't do. Also, because all weapons use the same
ammo you're doing no incentive to use anything they didn't start
with. Why bother using the new gun when you can use the same
resources to upgrade the old one? The two guns I had in the demo were
more than enough to dispatch monsters I completely forgotten about.
Playing this mere demo has reaffirmed
why I hate mainstream gaming. This game has nothing to offer but
flashing shiny keys in the player's face.
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